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RadiantEntertainment
Member, Administrator, RisingThunderTeam
We are delighted to announce that Radiant Entertainment has been acquired by Riot Games. At Riot, our developers will continue their mission of building incredible games that speak to us personally as players. You’re probably wondering what this means for our games.
We will be closing the Rising Thunder Alpha on March 18th. Thanks to everyone who participated in the test! The Rising Thunder team will start work on a new game that we’re incredibly excited about. We wish we could say more now, but rest assured you’ll hear more when the time is right.
Our other game, Stonehearth, will go on full speed ahead. We’ll continue delivering Alphas at our current pace, with the aim of delivering the final game “when it’s ready.” We’ll continue keeping you up to date on our progress through things like our Twitch streams and Desktop Tuesday blog posts.
And more broadly, to everyone who has helped support us by playing Stonehearth and Rising Thunder, backing our Kickstarter, telling your friends, and giving us your feedback: Thank you for helping us make these games as good as they can be. You have been a consistent source of motivation and inspiration for us, and we look forward to continuing to talk and work with you in the future.
Tom & Tony, on behalf of Team Radiant
Comments
Feeling abused/left aside, especially it comes quite outta nowhere from my occasional player's sight.
That's right, some of us might have stepped aside from playing the alpha (Me for example), but still stayed tuned. I mean, you can't burry a game in its alpha state, all the more with such an efficient netcode, precious balance efforts, a great noobfriendly approach, still appreciated challenge from experienced players, and mostly the first fighting game I know which was aimed to be free to play !
Allright... I see... That's all about the free2play part...
Bid you farewell then, Radiant team, Rising T fighters, and forum comrades.
Much love.
As for you Riot team, "Best regards"...
What the hell?
I can understand a whole lot of things, but why would you scrap something that showed so much promise? If Riot want to make it their own, I can dig that, and I'll probably play the game that comes out of this merger if it uses the same general mechanics and engine, but come on, give us fans something more for the time spent testing the game, reporting bugs and so on. I can even take it if it turns out that the whole thing was planned from the start as proof of concept, meant to show off the team's capabilities and interest they can generate, but talk to us, please.
Where's Seth Killian in all this? Where's @RTPatrick? Pat, I hope you do a stream with Seth and/or Tom&Tony to talk about this a little more, because this is a major letdown to a whole lot of people, I imagine. Here I was hoping for more unveiling come Evo and now it looks like we'll maybe get a vague trailer of the new game...
PS. Guess you don't bite the hand that feeds you... I would just really want to know why you're going forward with a Minecraft ripoff, but are scrapping something that was a breath of fresh air for the FGC.
Tragic.
I mean come on @RTPatrick !
Sure you have the big picture from the inside, but can you imagine how do we feel right now ? (or maybe I'm the only one)
"Give us feedback and ideas guys". "Send us your engine specs".
Now that we have some bankable players' data for sale... Who's in ? Riot games ? Allright, let's talk business ...
"Allright, thank you players for you time and support"...
And you, Patrick, have been given the "best" role in this situation with being the official Radiant voice to us players. I can understand your cold position for next projects' sake, but it's hard to accept...
Otherwise someone at the company was a sell-out and not really passionate about the project to allow this to happen.
Yes I understand. It's "your baby growing", the appreciation / result for hard work. That I won't try to take from you guys. You did an tremendous work.
But what I mostly see, is that having this big support from Riot Games makes Radiant team not have to depend on livescale free game testing by good faith players, right ? If you cant afford it, we'll try to help. But if you can, you should pay for it ...
I mean, sure I'll give my support to any underdog, and I will always be far more forgiving. Sadly, a world-class publisher and developer doesn't stand the same chance for me.
Now that I'm talking to a Riot games CM, I'll say : "don't screw it up".
And now all of you (yes, I'm talking to the now died Radiant Games team) will be part of the most cancerous videogames company of all the world, and will throw to the garbage one really good fighting game and a good idea...
Yes, GL...
Rito, pls...
And now, enjoy all our data that you collected from us and now giving to Rito...
I will not trust you never, Radiant...
And yes, I'm very very salty now...
Most importantly:
1. Good netcode (finally an industry standard but given that radiant doesn't have any experience in the fighter genre..)
2. Simple execution- again the industry finally seems to be catching on, but I felt like RT was a nice inbetween something like pocket rumble and SFV/KI
3. System mechanics/character design- seems a waste to throw out 6 unique characters and system mechanics that mostly worked?
Second issue-
Will it be P2W and will there be before game choices?
I HATE runes/masteries. I don't want some knowledge test before the game to determine if i'm going to be at a handicap or not, and I also hate the p2w scheme. I'll gladly pay an upfront cost or do something like KI did, but if this is anything like league I'm going to walk away which is a shame because RT is the first game in years i've had time to get decent at.